Added debug functionality (Direct Win, God Mode, Hitboxes View, Infinite Time).Modified the 2 player to distinguish it from player 1.Added anti-abuse system, with a small invulnerability when receiving damage.Remake of the collisions and animation system.Remake of the character pivot reference.
#Samurai shodown ii 1.2 update
Update 0.5 - Patch # 8 Version: v0.51 Game size: ~15.3 MB Client patch size: ~2.5 MB General Updates Implemented basic "prototype style" camera.Implemented hitboxes & combat functionality.Update 0.4 - Patch # 7 Version: v0.46 Game size: ~12.8 MB Client patch size: ~1.9 MB General Updates Fixed a bug where the player would not beheave correctly after a jump.Fixed some bugs where the player would fall off the map.Implementing animation prototype with graph theory + bug-fixes.Update 0.4 - Patch # 6 Version: v0.42 Game size: ~10.90 MB Client patch size: ~0.01 MB General Updates Added functionality to the second player.Update 0.4 - Patch # 5 Version: v0.40 Game size: ~10.90 MB Client patch size: ~0.10 MB General Updates Update 0.3 - Patch # 4 Version: v0.30 Game size: ~10.80 MB Client patch size: ~1.30 MB General Updates Fixed the graphic fadeout between scenes.Update 0.2 - Patch # 3 Version: v0.25 Game size: ~9.50 MB Client patch size: ~0.01 MB General Updates Implemented more music and fadeout during the change.Implemented more scenarios and navigation between scenes.Update 0.2 - Patch # 2 Version: v0.20 Game size: ~9.49 MB Client patch size: ~3.34 MB General Updates Implemented one character with movement, jumping and basic attacks animations.
#Samurai shodown ii 1.2 code
GAME: Code and UI & GIT: UI and Art sectionsĬhangelog Update 0.1 - Patch # 1 Version: v0.10 Game size: ~6.15 MB Client patch size: ~6.15 MB General Updates.GAME: QA and Art & GIT: Sound and Art sections.GAME: Code and Sound & GIT: Sound and Art sections.GAME: Code and Management & GIT: General Analysis and Design sections.(You can punch and kick crouched and jumping, but the special attack can only be done while standing) If the players collide attacks, they will enter in a sword fight and one player will lose their weapon X + Y - Mid Sword Attack or WeaponLess MidPunchĭown, DownRight + Right - Special Projectile (with weapon) Y - Mid Sword Attack or WeaponLess MidPunch So you got a short period to show that you are better than your opponent over three rounds. This game consists on 2D arcade fighting one-on-one battles in short time spans.
#Samurai shodown ii 1.2 how to
Link to our Github Project - Link to our Github Page - How to Play Concept Today we are in the process of developing the game, where you can follow our progress daily on our Github page that you will find below. We invite you to take a look at this project, in this case, to all the research we have done behind this fabulous game: Samurai Shodown.Īll the documentation of this project is currently on the Github Wiki of our project. We intend to exceed expectations and feel fulfilled by our own work.
We define passion and teamwork, we do not leave anyone behind or leave the burden of their work on their peers.
We are a development team with great enthusiasm for the sector.